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1.
Classical Fourier's theory is well-known in continuum physics and thermal sciences. However, the primary drawback of this law is that it contradicts the principle of causality. To explore the thermal relaxation time characteristic, Cattaneo–Christov's theory is adopted thermally. In this regard, the features of magnetohydrodynamic (MHD) mixed convective flows of Casson fluids over an impermeable irregular sheet are revealed numerically. In addition, the resulting system of partial differential equations is altered via practical transformations into nonlinear ordinary differential equations. An advanced numerical algorithm is developed in this respect to get higher approximations for temperature and velocity fields, as well as their corresponding wall gradients. For validating our numerical code, the current outcomes are compared with the available literature results. Moreover, it is revealed that the velocity field is more prominent in the suction flow situation as compared with the injection flow case. It is also found that the Casson fluid is hastened in the case of lower yield stress. Larger values of thermal relaxation parameters create a lessening trend in the temperature distribution and its related boundary layer breadth.  相似文献   
2.
In the current work, numerical simulations are achieved to study the properties and the characteristics of fluid flow and heat transfer of (Cu–water) nanofluid under the magnetohydrodynamic effects in a horizontal rectangular canal with an open trapezoidal enclosure and an elliptical obstacle. The cavity lower wall is grooved and represents the heat source while the obstacle represents a stationary cold wall. On the other hand, the rest of the walls are considered adiabatic. The governing equations for this investigation are formulated, nondimensionalized, and then solved by Galerkin finite element approach. The numerical findings were examined across a wide range of Richardson number (0.1 ≤ Ri ≤ 10), Reynolds number (1 ≤ Re ≤ 125), Hartmann number (0 ≤ Ha ≤ 100), and volume fraction of nanofluid (0 ≤ φ ≤ 0.05). The current study's findings demonstrate that the flow strength increases inversely as the Reynolds number rises, which pushes the isotherms down to the lower part of the trapezoidal cavity. The Nuavg rises as the Ri rise, the maximum Nuavg = 10.345 at Ri = 10, Re = 50, ϕ = 0.05, and Ha = 0; however, it reduces with increasing Hartmann number. Also, it increase by increasing ϕ, at Ri = 10, the Nuavg increased by 8.44% when the volume fraction of nanofluid increased from (ϕ = 0–0.05).  相似文献   
3.
Mixed reality can overlay and display 3D digital content in the real world, convey abstract concepts to users, and promote the understanding of complex tasks. However, the abstract graphics overlaid on the physical space may cause a certain cognitive load for local users and reduce the efficiency of collaboration. To improve the efficiency of remote collaboration, we conducted an elicitation study on assembly tasks, explored the user needs for collaboration, and defined the design goals of our remote collaboration method. Inspired by the mirror-neuron mechanism, we present an imitative collaboration method that allows local users to imitate the interaction behavior of remote users to complete tasks. We also propose a series of interaction methods for remote users to select, copy, and interact with the local point clouds to facilitate the expression of collaboration intentions. Finally, the results of a user study evaluating our imitative collaboration method on assembly tasks are reported, confirming that our method improves collaboration efficiency while reducing the cognitive load of local users.  相似文献   
4.
本文以“电路分析”课程为例,借助云班课平台,采用“SPOC”与“BOPPPS”相结合的混合式教学模式,开展探究式、个性化、参与式教学。形成了“学生中心,产出导向,持续改进”闭环。经过近年来的不断改进,课程建设已初步完成。通过对三届学生的教学实践,发现采用“SPOC+BOPPPS”的线上线下混合式教学模式,学生学习积极性、主动性明显增强,同时学习效果也得到了显著提升。  相似文献   
5.
As immersive virtual reality (IVR) systems proliferate in classrooms, it is important to understand how they affect learning outcomes and the underlying affective and cognitive processes that may cause these outcomes. Proponents argue that IVR could improve learning by increasing positive affective and cognitive processing, thereby supporting improved performance on tests of learning outcome, whereas opponents of IVR contend that it could hurt learning by increasing distraction, thereby disrupting cognitive learning processes and leading to poorer learning outcomes. In a media comparison study, students viewed a biology lesson either as an interactive animated journey in IVR or as a slideshow on a desktop monitor. Those who viewed the IVR lesson performed significantly worse on transfer tests, reported higher emotional arousal, reported more extraneous cognitive load and showed less engagement based on EEG measures than those who viewed the slideshow lesson, with or without practice questions added to the lessons. Mediational analyses showed that the lower retention scores for the IVR lesson were related to an increase in self-reported extraneous cognitive load and emotional arousal. These results support the notion that immersive environments create high affective and cognitive distraction, which leads to poorer learning outcomes than desktop environments.  相似文献   
6.
7.
目前大规模场景模型生成的需求量日益增加, 现提出了一种基于区域的自动 LOD (Levels Of Details)构建算法. 该算法基于动态网格简化算法, 在游戏设计制作的过程中, 游戏开发人员会经常需要对美工部门人员提供的模型进行优化. 为了可以使模型的面数得到简化, 并且不改变模型的外观. 当今流行的 LOD技术非常擅于处理这种情况, 判断模型与摄像机的距离如果超过一定范围之后, 自动调取不同层次的模型, 当模型距离摄像机很远的情况下使用面数低的模型替换高模, 这样可以提高帧率并且降低摄像机前的三角面以及顶点数从而减少渲染压力. 一般模型的简化分为静态和动态模型的简化.大部分情况下, 程序员会让美工部门提供几套不同面数的模型或者通过模型简化工具对高模进行减面并存成多个Mesh, 并在程序运行的时候, 根据模型与摄像机的距离远近动态的替换Mesh. 这是一种静态的方法.这里将尝试使用一种动态的网格简化和LOD技术相结合的方法. 这种新型算法的大大的简化了操作流程, 美术人员只需要提供一个模型, 程序员可以使用这种方法生成量级不同的低模, 根据摄像机与模型的远近自动的调取不同精度的模型.  相似文献   
8.
目前,虚拟现实技术已经大量运用于教育领域,对于基于VR技术的全息化教学资源的建设与应用研究受到了广大学者的关注,如何运用好这一热点技术是当今教育领域的热门话题。首先阐述了全息化教学的资源应用现状和主要作用,然后介绍了全息化教学在典型专业教学中的应用,最后对全息化教学资源建设与开展提出了合理化建议。  相似文献   
9.
The , and mixed dynamic output feedback control of Markov jump linear systems in a partial observation context is studied through an iterative approach. By partial information, we mean that neither the state variable x(k) nor the Markov chain θ(k) are available to the controller. Instead, we assume that the controller relies only on an output y(k) and a measured variable coming from a detector that provides the only information of the Markov chain θ(k). To solve the problem, we resort to an iterative method that starts with a state‐feedback controller and solves at each iteration a linear matrix inequality optimization problem. It is shown that this iterative algorithm yields to a nonincreasing sequence of upper bound costs so that it converges to a minimum value. The effectiveness of the iterative procedure is illustrated by means of two examples in which the conservatism between the upper bounds and actual costs is significantly reduced.  相似文献   
10.
Multiplane displays are capable of displaying 3D scenes with correct focus cues by creating multilayer 2D images in the display volume. Hence, such a 3D display technique could effectively address the accommodation‐vergence conflict (AVC) problem, which is prevalent in augmented reality (AR) displays. In this paper, we review the recent progress on multiplane AR displays based on liquid crystals (LCs) for AR applications. The working principle of multiplane AR displays is illustrated, the electro‐optical properties of the tunable LC devices are investigated and display prototypes are demonstrated. Finally, we discuss the prospects and challenges of multiplane AR displays based on LCs.  相似文献   
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